Food. Water. Time.
Arlos need resources to survive. Movement, age, energy, and hydration influence what happens next.
An ecosystem simulation exploring how inherited traits, limited resources, and reproduction shape a population over time.
Arlos need resources to survive. Movement, age, energy, and hydration influence what happens next.
Speed, metabolism, fertility, lifespan, sensing, and size give each creature a different starting point.
Follow population and resource patterns, inspect creatures, and explore the tradeoffs that emerge.
Open the project’s Arlos World example for source files and instructions. The illustration on this site is the Arlo mascot; it is not a screenshot of the simulation.
Explore Arlos World